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<channel>
	<title>Taylor Pelto</title>
	<atom:link href="http://taylorpelto.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://taylorpelto.com</link>
	<description>The learning experiences of a 3D artist</description>
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		<title>New Piece</title>
		<link>http://taylorpelto.com/2011/new-piece/</link>
		<comments>http://taylorpelto.com/2011/new-piece/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 03:12:45 +0000</pubDate>
		<dc:creator>TaylorP</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://taylorpelto.com/?p=301</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://taylorpelto.com/wp-content/uploads/2011/09/Test-image.jpg"><img src="http://taylorpelto.com/wp-content/uploads/2011/09/Test-image-1024x580.jpg" alt="" title="Test image" width="600" height="339" class="aligncenter size-large wp-image-302" /></a><br />
<a href="http://taylorpelto.com/wp-content/uploads/2011/09/Taylor-Pelto-Screenshots-black.jpg"><img src="http://taylorpelto.com/wp-content/uploads/2011/09/Taylor-Pelto-Screenshots-black-1024x642.jpg" alt="" title="Taylor Pelto Screenshots black" width="600" height="376" class="aligncenter size-large wp-image-281" /></a></p>
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		<item>
		<title>Helms for my portfolio!</title>
		<link>http://taylorpelto.com/2011/helmets-for-my-portfolio/</link>
		<comments>http://taylorpelto.com/2011/helmets-for-my-portfolio/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 21:17:16 +0000</pubDate>
		<dc:creator>TaylorP</dc:creator>
				<category><![CDATA[Helms]]></category>

		<guid isPermaLink="false">http://taylorpelto.com/?p=292</guid>
		<description><![CDATA[I&#8217;m starting another project! I have been ogling this concept art for quite a while now, so I have decided to make it a portfolio piece. I adore all of these different helms, so I am going to create game-rez pieces from them to showcase my hard body modeling and zbrush skills. What I love [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m starting another project! I have been ogling this concept art for quite a while now, so I have decided to make it a portfolio piece. I adore all of these different helms, so I am going to create game-rez pieces from them to showcase my hard body modeling and zbrush skills.<br />
What I love is that most of these helms are based off real armor from different eras, with little fantasy twists, I can spot the Anglo-Saxon, Corinthian, Jousting, and spanish helms, then a few wild-man ones. Oh, and an evil one.<br />
Awesome!</p>
<p><img src="http://taylorpelto.com/wp-content/uploads/2011/09/concept-art-house-props-300x206.jpg" alt="" title="helms" width="300" height="206" class="aligncenter size-medium wp-image-293" /></a></p>
<p>I just started on the Anglo-Saxon piece</p>
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		<item>
		<title>Update- short films and art tests</title>
		<link>http://taylorpelto.com/2011/update-short-films-and-art-tests/</link>
		<comments>http://taylorpelto.com/2011/update-short-films-and-art-tests/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 04:51:01 +0000</pubDate>
		<dc:creator>TaylorP</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://taylorpelto.com/?p=280</guid>
		<description><![CDATA[I have been neglecting my poor little blog, so here is an update on me! I have been pretty buy the past few months, which has included moving back to Alaska from school, getting bucked off a horse and breaking my head on cement, getting a part-time job, being an awesome host, visiting my bf [...]]]></description>
			<content:encoded><![CDATA[<p>I have been neglecting my poor little blog, so here is an update on me! I have been pretty buy the past few months, which has included moving back to Alaska from school, getting bucked off a horse and breaking my head on cement, getting a part-time job, being an awesome host, visiting my bf in Idaho, working on several 3D independent short films, doing several art tests, and working on my portfolio. </p>
<p>It is going great!<br />
I interpreted a piece of concept art my own way, and I saw it as a run-down African poacher&#8217;s shack. My story is that this building is in the middle of the African bush where there is little water, which is why there is a well near the shack. The well has water pressure canister (for convenience), but if that were to break down, there is also a manual pump.<br />
The building is made of scrap metal, and the awnings are a mixture of tarp and canvas. These materials were scavenged by the poacher, who put them to good use. He has been busy working, which is why there are hides and tusks by the building.<br />
This was a lot of fun to do, man I love 3D.</p>
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		<title>2011 Student Demo Reel- COMPLETE!</title>
		<link>http://taylorpelto.com/2011/2011-student-demo-reel-complete/</link>
		<comments>http://taylorpelto.com/2011/2011-student-demo-reel-complete/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 23:36:11 +0000</pubDate>
		<dc:creator>TaylorP</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://taylorpelto.com/?p=203</guid>
		<description><![CDATA[After a year at a fantastic school, and countless hours happily slaving away on my reel, I am proud to announce that I have completed my 2011 student demo reel. I feel like I really applied myself, and that I was able to learn a great deal in only one year. The work is not [...]]]></description>
			<content:encoded><![CDATA[<p>After a year at a fantastic school, and countless hours happily slaving away on my reel, I am proud to announce that I have completed my 2011 student demo reel.<br />
I feel like I really applied myself, and that I was able to learn a great deal in only one year.  The work is not done though, I want to make my reel even stronger with a few more scenes.<br />
Here it is! Click on the &#8220;Vimeo&#8221; icon to open it up in Vimeo.com, that way the resolution will be larger.</p>
<p><iframe src="http://player.vimeo.com/video/20652255" width="400" height="300" frameborder="0"></iframe>
<p><a href="http://vimeo.com/20652255">Taylor Pelto Environment Demo Reel 2011</a> from <a href="http://vimeo.com/user5322253">Taylor Pelto</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Update!</title>
		<link>http://taylorpelto.com/2011/update-2/</link>
		<comments>http://taylorpelto.com/2011/update-2/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 06:42:24 +0000</pubDate>
		<dc:creator>TaylorP</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://taylorpelto.com/?p=195</guid>
		<description><![CDATA[Wow, I&#8217;ve been away from my site for quite a while! I&#8217;m still at school and close to demo reel completion! I have to finish within the next 3 weeks, because I&#8217;m moving back to the states. I should be done by then. My game scene only has a day or so left of work [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, I&#8217;ve been away from my site for quite a while!</p>
<p>I&#8217;m still at school and close to demo reel completion! I have to finish within the next 3 weeks, because I&#8217;m moving back to the states. I should be done by then. My game scene only has a day or so left of work on it, and my high poly environment the same (NOT including render times, which will take a good while)</p>
<p>I&#8217;ve been working on a higher-poly environment, kind of a fun cartoon one. Here is the concept, done by Fydbac.deviantart.com, who was some lovely and clean-lined environment concepts. I decided to do a film-resolution scene for the hell of it, really! I love all of 3D, not just the gaming aspect.  After this, though, I will do another game piece to round off my game-focused demo reel.<a href="http://fydbac.deviantart.com/gallery/812757#/d1hegj8"><img class="aligncenter size-large wp-image-196" title="kakoil__scai__s_room_by_fydbac" src="http://taylorpelto.com/wp-content/uploads/2011/01/kakoil__scai__s_room_by_fydbac-1024x746.jpg" alt="" width="600" height="437" /></a></p>
<p>And here is my current work in progress!</p>
<p><a href="http://taylorpelto.com/wp-content/uploads/2011/01/taylor-fydbac-room-scene.jpg"><img class="aligncenter size-large wp-image-197" title="taylor fydbac room scene" src="http://taylorpelto.com/wp-content/uploads/2011/01/taylor-fydbac-room-scene-1024x709.jpg" alt="" width="600" height="415" /></a></p>
<p>Still WIP, I need a bit longer to complete a few things <img src='http://taylorpelto.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<item>
		<title>Demo reel environment#1 &#8211; Nearly finished!</title>
		<link>http://taylorpelto.com/2010/demo-reel-environment1-nearly-finished/</link>
		<comments>http://taylorpelto.com/2010/demo-reel-environment1-nearly-finished/#comments</comments>
		<pubDate>Wed, 24 Nov 2010 22:34:38 +0000</pubDate>
		<dc:creator>TaylorP</dc:creator>
				<category><![CDATA[Demo Reel]]></category>
		<category><![CDATA[School Progress]]></category>
		<category><![CDATA[third semester]]></category>

		<guid isPermaLink="false">http://taylorpelto.com/?p=189</guid>
		<description><![CDATA[I am so close to completion on this environment! Maybe a day or so of fine-tuning and last-minute fixes. I think I will add a few more props, too. Like a bedroll maybe, or some empty cans around the fire. I decided to light it like a night scene because I like the way the [...]]]></description>
			<content:encoded><![CDATA[<p>I am so close to completion on this environment! Maybe a day or so of fine-tuning and last-minute fixes. I think I will add a few more props, too. Like a bedroll maybe, or some empty cans around the fire.</p>
<p>I decided to light it like a night scene because I like the way the fire light draws your eyes to the focal point of my scene.</p>
<p>I finally learned a bit about particles in Unreal so I could make a little fire, and it took me a while to grasp because I have never actually tried particles in any software.  They ended up looking pretty nice for my first try.</p>
<p>I&#8217;m having a bit of an issue with some of my plants &#8211; form a distance some of them start to turn white1 You can kind of see it in the pics below, I&#8217;m trying to figure out why. Also, some of my plant alphas seem to flicker a little when I pull back, a little white around the edges.</p>
<p>I am going to add more plant life to the emptier spaces, and add a root system to the big leaning tree by the nose of the plane (like the tree got pushed over or something and its roots pulled out a little)</p>
<p>I am open to any critiques!</p>
<p><a href="http://taylorpelto.com/wp-content/uploads/2010/11/wip-polishing-almost-done-1.jpg"><img class="aligncenter size-large wp-image-190" title="wip polishing t pelto" src="http://taylorpelto.com/wp-content/uploads/2010/11/wip-polishing-almost-done-1-1024x567.jpg" alt="" width="600" height="332" /></a><a href="http://taylorpelto.com/wp-content/uploads/2010/11/wip-polishing-almost-done-2.jpg"><img class="aligncenter size-large wp-image-191" title="wip polishing t pelto 2" src="http://taylorpelto.com/wp-content/uploads/2010/11/wip-polishing-almost-done-2-1024x567.jpg" alt="" width="600" height="332" /></a><a href="http://taylorpelto.com/wp-content/uploads/2010/11/wip-polishing-almost-done-3.jpg"><img class="aligncenter size-large wp-image-192" title="wip polishing T pelto 3" src="http://taylorpelto.com/wp-content/uploads/2010/11/wip-polishing-almost-done-3-1024x567.jpg" alt="" width="600" height="332" /></a></p>
]]></content:encoded>
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		<item>
		<title>Still chugging along- demo reel progress</title>
		<link>http://taylorpelto.com/2010/still-chugging-along/</link>
		<comments>http://taylorpelto.com/2010/still-chugging-along/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 21:22:53 +0000</pubDate>
		<dc:creator>TaylorP</dc:creator>
				<category><![CDATA[Demo Reel]]></category>
		<category><![CDATA[School Progress]]></category>
		<category><![CDATA[third semester]]></category>

		<guid isPermaLink="false">http://taylorpelto.com/?p=180</guid>
		<description><![CDATA[I have made a lot of improvements to my scene in the unreal engine so far. Most everything is in already, besides a few little odds and ends that I still need to create (like fallen logs, stick debris, some metal shards strewn about from the wreckage), but for the most part the modeling side [...]]]></description>
			<content:encoded><![CDATA[<p>I have made a lot of improvements to my scene in the unreal engine so far. Most everything is in already, besides a few little odds and ends that I still need to create (like fallen logs, stick debris, some metal shards strewn about from the wreckage), but for the most part the modeling side is complete. I need to focus on cameras, composition, and lighting in the unreal engine now, which is no small feat!</p>
<p>UDK is actually a fairly easy program, it is user-friendly for sure! Which I appreciate because I am basically trying to teach myself as I go. I am struggling to learn lighting technicalities and shadow settings at the moment, then I really want to do a few cool effects to my scene to make it shine like add some small animations to my plant life to make them move and sway a little. The lighting is probably going to be early evening or morning and I want to add a fire and have that flickering firelight really light up the side of my airplane.</p>
<p>Below is step 1, no plant life.</p>
<p><a href="http://taylorpelto.com/wp-content/uploads/2010/11/scene-WIP.jpg"><img class="aligncenter size-large wp-image-181" title="WIP 1" src="http://taylorpelto.com/wp-content/uploads/2010/11/scene-WIP-1024x530.jpg" alt="" width="600" height="310" /></a></p>
<p>Below is step 2, a few plants and a better terrain</p>
<p><a href="http://taylorpelto.com/wp-content/uploads/2010/11/WIP-polishing.jpg"><img class="aligncenter size-large wp-image-183" title="wip polishing" src="http://taylorpelto.com/wp-content/uploads/2010/11/WIP-polishing-1024x591.jpg" alt="" width="600" height="346" /></a><a href="http://taylorpelto.com/wp-content/uploads/2010/11/WIP-polishing-2.jpg"><img class="aligncenter size-large wp-image-182" title="WIP polishing 2" src="http://taylorpelto.com/wp-content/uploads/2010/11/WIP-polishing-2-1024x560.jpg" alt="" width="600" height="328" /></a></p>
<p>I&#8217;ll keep working on composition and do different lighting,and polish polish polish!</p>
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		<title>Foliage test</title>
		<link>http://taylorpelto.com/2010/foliage-test/</link>
		<comments>http://taylorpelto.com/2010/foliage-test/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 03:25:21 +0000</pubDate>
		<dc:creator>TaylorP</dc:creator>
				<category><![CDATA[Demo Reel]]></category>
		<category><![CDATA[School Progress]]></category>
		<category><![CDATA[third semester]]></category>

		<guid isPermaLink="false">http://taylorpelto.com/?p=175</guid>
		<description><![CDATA[After much procrastination, here is some foliage! I finally stopped putting it off and practiced some game-resolution flora. To go along with my northwestern forest, I modeled a cranberry bush, a devils club plant, fireweed, a large and small fern, and some little 3-leafed seedlings that will be tiny and spread on the ground. I [...]]]></description>
			<content:encoded><![CDATA[<p>After much procrastination, here is some foliage! I finally stopped putting it off and practiced some game-resolution flora. To go along with my northwestern forest, I modeled a cranberry bush, a devils club plant, fireweed, a large and small fern, and some little 3-leafed seedlings that will be tiny and spread on the ground. I also made some pine tree variations and a cottonwood tree, but I forgot to take a screencap, so that will have to wait.</p>
<p><a href="http://taylorpelto.com/wp-content/uploads/2010/11/Foliage-wip.jpg"><img class="aligncenter size-large wp-image-176" title="UDK Foliage wip" src="http://taylorpelto.com/wp-content/uploads/2010/11/Foliage-wip-1024x645.jpg" alt="" width="600" height="377" /></a></p>
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		<title>Cliff face</title>
		<link>http://taylorpelto.com/2010/cliff-face/</link>
		<comments>http://taylorpelto.com/2010/cliff-face/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 21:55:53 +0000</pubDate>
		<dc:creator>TaylorP</dc:creator>
				<category><![CDATA[Demo Reel]]></category>
		<category><![CDATA[third semester]]></category>

		<guid isPermaLink="false">http://taylorpelto.com/?p=170</guid>
		<description><![CDATA[I wanted to show I can to rocky surfaces, so I added a cliff face in my scene. I build the base mesh in XSI and sculpted in Zbrush, which I am finally starting to get familiar with. The cliff is actually separated into 3 separate modular pieces, which I can use over and over [...]]]></description>
			<content:encoded><![CDATA[<p>I wanted to show I can to rocky surfaces, so I added a cliff face in my scene. I build the base mesh in XSI and sculpted in Zbrush, which I am finally starting to get familiar with. The cliff is actually separated into 3 separate modular pieces, which I can use over and over if I wanted to crate a longer or shapelier cliff.</p>
<p>Below is the base mesh (which was not yet sliced into modular pieces when I took the pic), the high poly zbrush sculpt, and the game resolution version in the Unreal engine.</p>
<p>I&#8217;ve decided that XNormal is my favorite program to bake my Normal and Ambient occlusion maps,as it is easy to use, accurate, and powerful. I used to use XSI but I think XNormal suits me better.</p>
<p><a href="http://taylorpelto.com/wp-content/uploads/2010/11/wip-cliff-base-mesh.jpg"><img class="aligncenter size-full wp-image-171" title="cliff base mesh" src="http://taylorpelto.com/wp-content/uploads/2010/11/wip-cliff-base-mesh.jpg" alt="" width="599" height="368" /></a><a href="http://taylorpelto.com/wp-content/uploads/2010/11/wip-cliff-sculpt.jpg"><img class="aligncenter size-large wp-image-172" title="zbrush cliff sculpt" src="http://taylorpelto.com/wp-content/uploads/2010/11/wip-cliff-sculpt-1024x656.jpg" alt="" width="600" height="384" /></a><a href="http://taylorpelto.com/wp-content/uploads/2010/11/wip-cliff-in-game.jpg"><img class="aligncenter size-large wp-image-173" title="Cliff game rez" src="http://taylorpelto.com/wp-content/uploads/2010/11/wip-cliff-in-game-1024x691.jpg" alt="" width="600" height="404" /></a></p>
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		<title>B-17 texturing WIP</title>
		<link>http://taylorpelto.com/2010/b-17-texturing-wip/</link>
		<comments>http://taylorpelto.com/2010/b-17-texturing-wip/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 22:51:19 +0000</pubDate>
		<dc:creator>TaylorP</dc:creator>
				<category><![CDATA[Demo Reel]]></category>
		<category><![CDATA[third semester]]></category>

		<guid isPermaLink="false">http://taylorpelto.com/?p=166</guid>
		<description><![CDATA[I am nearly finished with texturing the B-17 in my scene. I&#8217;ve been spending a ton of time on the textures, as the plane is the main focus of my environment. I have learned a TON through the process of creating this plane. I&#8217;ve learned Zbrush when I added damage detail, I learned how to [...]]]></description>
			<content:encoded><![CDATA[<p>I am nearly finished with texturing the B-17 in my scene. I&#8217;ve been spending a ton of time on the textures, as the plane is the main focus of my environment.</p>
<p><a href="http://taylorpelto.com/wp-content/uploads/2010/11/wip5.jpg"><img class="aligncenter size-large wp-image-167" title="B-17 textured" src="http://taylorpelto.com/wp-content/uploads/2010/11/wip5-1024x491.jpg" alt="" width="600" height="287" /></a></p>
<p>I have learned a TON through the process of creating this plane. I&#8217;ve learned Zbrush when I added damage detail, I learned how to best bake my normals, AOs, and other maps, I learned a lot of work-flow stuff through my texturing process, adn I have also learned the basics of UDK, which this environment will be running in. I know I am going to be a lot faster for my next environment!</p>
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