Professional Work
Personal Work
ArenaNet Art Test
Please click on images for larger versions Official presentation shot! Texture Breakdown! All but one texture was created from scratch, for maximum control. Here are a few of my high-rez sculpts, and their respective final textures.
Skeleton Wolf
This skeleton wolf creature is heavily influenced by Darksiders 2 (I enjoyed working on the title, and I love Vigil’s clean style). The image below is rendered in UDK. In the window below, feel free to take a closer look at my model. Clicking and dragging will rotate the model, and the middle mouse wheel ...
Scai’s Room
The above scene is a medium-poly environment with a whimsical feel. All assets, textures, materials, and lighting by me. See the original concept here. This was created using an array of techniques to get the look I wanted. It is a combination of edited photo textures, hand-painted textures, Zbrush sculpts and bakes, mental ray materials, ...
Fantasy Building
This is a low-poly fantasy (2999 tri) League of Legends building with a stylized flair, with the Diffuse, Specular, and Normal map attached. I modeled and UVed this building in the 3D program of my choice, then brought it into Zbrush for sculpting. While sculpting, I stayed true to the style of League of Legends ...
Crashed B-17 UDK Scene
This scene is of a crashed B-17 in a heavily forested area. It was my first low-poly environment, and was created in the Unreal engine.
Poacher’s shack
This older piece is a game-resolution metal poacher’s shack, under 10k triangles. The concept art (which was quite loose and open to interpretation) is shown below. I decided that it looked like a desert poacher’s hideout, so I went with that!